Yassin

My Journey in Game Development- Started my first project inspired by old books, creating my own characters and environments.✨- Dedicated early mornings to model and color assets in Blender, correcting every detail carefully.🎨- Learned to optimize Low Poly models, unify textures, and reduce polygon count for performance.🪡- Explored Unity mechanics: Rigidbody, Velocity, AddTorque, and smooth player/vehicle controls.🎮- Focused on clean, easy-to-use assets that work for mobile, indie, and RPG projects.⚔️- Balanced creativity and performance to make each asset both beautiful and efficient.🎀- Continued learning, expanding skills in modeling, texturing, and C# scripting.🖥️- Committed to becoming a professional game developer, aiming to create immersive and unique gaming experiences.🧰💡- Believes every small effort today builds the worlds of tomorrow.

♦ My Work

Emberfall – 40 Stylized Low Poly Weapons & Shields- 40 Unique Weapons & Shields
- Optimized Low Poly Models
- Shared Texture Atlas
- Demo Scene Included
- Prefabs Ready for Unity

It’s an honor that you’ve taken the time to view my work.
I hope you enjoy it and find it valuable.
If you have any questions or feedback, feel free to contact me at 📧:



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